BlogVideo EditingBanuba Video Editor SDK Pricing 2026: What It Costs & What's Included
Banuba Video Editor SDK Pricing 2026: What It Costs & What's Included
Banuba Video Editor SDK pricing is custom and MAU-based, so the quote tracks the monthly active users your app carries and moves with it as you grow. Banuba's Video Editor SDK is a cross-platform video editor for iOS, Android, Flutter, and React Native, adding a TikTok-style editor from 25 Mb. There is no public price list and no per-developer seat fee, and every platform you ship on sits inside one license rather than a separate license for each, which is where IMG.LY works differently. Every license includes the full recording, editing, and effects stack, a dedicated customer success manager, regular SDK updates, and a yearly term. A 14-day free trial covers every feature on every supported platform.
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This Banuba Video Editor SDK pricing guide walks through exactly how the quote gets calculated, which features are included, payment terms, and how to get a real Banuba SDK price for your project. Where this guide says "Banuba pricing", it always refers to the Video Editor SDK specifically; for the other Banuba products, see theFace AR SDK pricing guide and theTINT Virtual Try-On pricing guide.
TL;DR:
Banuba Video Editor SDK pricing is MAU-based. There is no public price list and no per-developer seat fee.
The quote scales with monthly active users, so a 10,000-MAU pilot is quoted well below a 1M-MAU production app, and the platforms you ship on are the second input.
The SDK covers the full recording, editing, and effects stack: zoom, timer, flash, and camera-switch recording, hands-free mode, trim, concat, and timeline editing, voice recording, color LUTs, slow-mo and rapid, captions, GIFs, and HD (1280x720) and FHD (1920x1080) MP4 export.
Runs on 90%+ of smartphones, HEVC and H.264 export, no overheating, across native iOS and Android as well as Flutter and React Native apps.
Add-ons (AR effects integration with Face AR SDK, SDK customization, white-label branding, integration assistance, custom AR asset development, POC features) are quoted separately.
Yearly billing is standard. Integration takes about 8 minutes with Banuba's agent skills, a few hours by hand, and 1 to 2 days for a fully customized build. A 14-day free trial covers the full feature set on every supported platform.
How much does the Banuba Video Editor SDK cost?
There is no single price, because the Banuba Video Editor SDK is licensed per app on a yearly contract, and the figure is built from your own numbers. Two inputs set it: the monthly active users your app carries, and the platforms you ship on out of iOS, Android, Flutter, and React Native.
Background replacement in Banuba Video Editor SDK
What the Banuba Video Editor SDK price does not depend on:
How many developers, designers, or admins are on your team
How many of your users are editing at the same time
How many videos your users export, unless you specifically negotiate an exports-based plan
How many of the four supported platforms you ship on as separate contracts. They sit in one license, where IMG.LY, the closest comparison, licenses each platform separately and counts each React Native and Flutter target as its own
Banuba's other products are quoted differently: the Face AR SDK adds feature categories as a third input, and TINT Virtual Try-On is quoted on try-on volume and categories.
How does the price change as my users grow?
Your Banuba Video Editor SDK price follows your monthly active users, so it starts small and rises with the app rather than ahead of it. A 10,000-MAU pilot is quoted well below a 1M-MAU production deployment, and a team at a few thousand users is not paying for a scale it has not reached yet.
Inside a contract year, the number is fixed. You are quoted for an MAU band, you pay that yearly figure, and a good month does not produce a bill. When the term comes up for renewal, your account manager re-quotes against the band you have actually grown into.
Growth does not change what you get. There is no higher plan that unlocks extra capabilities: the same default bundle, the same platforms, and the same dedicated customer success manager come with every license, at every MAU band.
What's included in the Banuba Video Editor SDK default bundle?
Every Banuba Video Editor SDK license covers the same default bundle, whatever your MAU band. You get a production-ready editor inside your app, with a ready-made interface and the full stack of features for video capture and editing:
Video Recording:
Recording with zoom, timer, flash, and camera switch
Hands-Free Mode
Voice recording
Video Editing:
Gallery/camera roll access
Trimming, concatenation
Timeline editing
Rotation
Slideshow
Export to HD (1280x720, MP4) and FHD (1920x1080, MP4)
Video Effects:
Color LUTs
Slow-mo and rapid speed effects
Voice effects
Text captions
GIFs
Stickers
Operational support included with every license:
Dedicated customer success manager
SLA-based technical support
Regular SDK updates
Yearly license
What costs extra? Add-ons and professional services
A license covers the standard editor. These are scoped and quoted on top of it:
SDK customization. Tailoring the editor's UI, pipeline, or feature set to your brand requirements.
White-label branding. Shipping the editor fully under your own name, with your UI, colors, fonts, and feature set, and no Banuba branding anywhere in it. The white label video editor page lists what is customizable.
Integration assistance. Banuba's engineers run the integration instead of your team.
Custom AR asset development. Branded filters and effects designed by Banuba's Art Department.
Proof-of-concept feature development. Building capabilities that are not in the standard SDK.
Is there a free Banuba Video Editor SDK trial?
Yes. Banuba gives every new integration a 14-day free trial, and nothing is held back during it: the whole feature set, on every platform you want to evaluate, with no feature gate. Request it from the Video Editor SDK trial form, and the SDK package and the integration docs arrive by email.
Trial extensions are available on request if your evaluation needs more time. There is no free production tier, so the trial is for evaluation rather than for shipping.
Banuba Video Editor SDK pricing: payment terms and license scope
Billing cadence: yearly.
License duration: one year, renewed on agreement at the end of the term.
License scope: application-based. If you ship the editor in more than one app, your account manager scopes them into the same contract.
Setup fee services: available, quoted with the license.
You are shipping a consumer short-video, social or creator app on iOS and Android, natively or with Flutter or React Native, and you want a production-ready editor in weeks rather than months. Chingari passed 30 million downloads in three months on it, and Weat, a video-native social commerce platform, launched 50% faster than building the editor itself.
You need real-time camera effects (beautification, background removal, AR masks, color LUTs) on the same surface as the editing. Banuba licenses the Video Editor SDK and the Face AR SDK from one vendor on one integration, so the camera layer and the editing layer do not come from two suppliers and two contracts.
You need one editor that includes captions, voiceovers, green-screen, picture-in-picture, and AI clipping. That list matters most when the alternative is stitching three SDKs together.
You want one yearly contract at a price you can forecast, rather than a monthly subscription renewed per platform. This is usually the deciding point for a pre-revenue team: the figure is fixed for the year and does not spike on a good month.
You need regular SDK updates and a dedicated customer success manager rather than a community forum.
Banuba Video Editor SDK is not the right answer when:
You need a web-based video editor — Banuba VE SDK targets iOS, Android, Flutter, and React Native. Web is not supported for the editor.
You want monthly billing and have no need for advanced camera effects — IMG.LY is the better fit at that scale point.
You only need a generic frames + adjustments tool with no AR or effects — IMG.LY has slightly broader coverage on those two specific features.
Who uses Banuba Video Editor SDK?
The SDK is most commonly used by:
Short-video and social-creator apps: Chingari, Jalsa, Fureelz
Video-native social commerce: Weat, the food-focused TikTok rival
Travel and lifestyle apps: House Of Rock, Bermuda
Innovative social networks: Uhive
Fandom and entertainment platforms: b.stage, the global fandom platform
How do I get a Banuba Video Editor SDK quote?
There is no "starting at" number to anchor on, because every Banuba Video Editor SDK quote is built from your use case, your platform list, and your MAU range. The process:
Fill out the trial request form on banuba.com. Include your expected MAU, the platforms you ship on, and a one-line description of the app you are building.
An account manager replies within one business day, confirms scope, and prepares an indicative quote.
The SDK and the integration docs arrive by email. Integration takes about 8 minutes with Banuba's agent skills, a few hours by hand, and 1 to 2 days for a fully customized build.
After the trial, the account manager finalizes the contract against your production scope.
Most teams move from first contact to signed contract in two to three weeks.
Conclusion
Banuba Video Editor SDK pricing is built around how your app actually runs in production, which is why the quote follows your monthly active users instead of a public list price. No single number would serve a 30-million-download social video app and a B2B internal-tools deployment at the same time. The faster path to a real figure is the 14-day free trial: your team gets the full default bundle on every platform you want to evaluate, the account manager scopes the deal in parallel, and most contracts close within two to three weeks of first contact.
If the choice is between building a video editor in-house and licensing one, the in-house timeline of six to twelve months of specialist work is usually what decides it. Chingari reached 30 million downloads in three months on the SDK, and Weat shipped 50% faster than building the editor itself.
Yes. Banuba's Video Editor SDK ships with a ready-to-use layout and lets you change icons, text, and fonts out of the box. Replacing the layout, restructuring the toolbars, or swapping interaction patterns falls under SDK customization and is quoted as a professional service alongside the license. The interface you get before any of that is on the Video Editor SDK page.
Yes. Video capture, processing, and export all run locally on the user's device, and Banuba does not collect or store user-recorded video. The platform requirements and the on-device processing model are set out in the Video Editor SDK documentation.
Not in the default bundle. Banuba's Video Editor SDK exports HD (1280x720) and FHD (1920x1080) MP4 as standard, and higher resolutions such as 4K are scoped as a proof-of-concept feature with your account manager. The full editing and export feature set is on the Video Editor SDK page.
For a pre-revenue team, the argument is predictability rather than size. Banuba's Video Editor SDK is quoted on your monthly active users and billed once a year, so a small app pays a small figure; that figure does not move when a video goes viral mid-contract, and every license carries the same complete feature set, whatever the band. Weat, a video-native social commerce platform, launched 50% faster than it would have by building the editor itself, which is the cost early teams most often underestimate.
Yes, and it is quoted on top of the license. Banuba's white label video editor lets you ship the editing experience fully under your own name, with your UI, colors, fonts and feature set, and nothing in the product pointing back to Banuba. Scope it with your account manager during the trial so it lands in the same contract rather than becoming a second negotiation later.
On GitHub. Banuba publishes working integration samples per platform, so your team can run the editor before you commit to a quote. Start with the Android integration sample, which is the repository Banuba's own documentation walks through.
Yes. Banuba's agent skills install into Claude Code, Codex, and Qwen Code in one command and drive the integration from your prompt, which is where the 8-minute figure comes from. The skills are open source in the Banuba ai-skills repository.
Most mobile video editor SDKs are quoted rather than listed, and monthly active users are the usual metric. Banuba's Video Editor SDK is quoted that way too, with every supported platform inside one yearly license. IMG.LY, the closest comparison, is also metered by monthly active users but licenses each platform separately, including each React Native and Flutter target, so the shape of the two bills differs more than the headline model does. The feature-by-feature picture is in the video editor SDK comparison.