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The latest update is already available for iOS, Android, and Web. Unity and Desktop are coming soon. As usual, there are also bugfixes and technical improvements “under the hood.”
Improved rendering for headwear and rings
The developers have thoroughly improved several aspects of the image rendering:
Lighting interaction
Opacity
Shadows
Color correction
Specularity
Etc.
As a result, the virtual items look more natural.
Transmissive materials in GLTF files
Transmissive materials process lighting interactions like transparency and subsurface scattering. Face AR SDK now supports them.
Earlobe detection
In the previous versions, we have fitted the virtual earrings according to the mesh based on the entire face. Now we detect ears separately for more precision.
Skin smoothing & facial feature editing in Unity
The realistic skin smoothing effect is coming to Unity. It removes skin imperfections while preserving the natural texture.
Facial feature editing (face morphing) is changing the size and shape of various elements of the face. It will soon be available for Unity, with convenient sliders for each of the parameters (distance between eyebrows, eye size, chin length, etc.).
New effects player API
We have released a more convenient effects player API for iOS, Android, and Web. It’s is easier to work with, and it contains far more options.
The old API will still be supported for some time, but is considered deprecated.
FAQ
The official technical documentation for Banuba Face AR SDK is available online and includes requirements, setup instructions, and configuration details:
This Banuba Face AR SDK documentation should be your primary reference during integration.
You can access official integration code samples for the Banuba Face AR SDK on GitHub. Banuba provides platform-specific examples to help you integrate faster: